"There is no friend as loyal as a book." -
Classic Text Adventure Game and
Interactive Fiction Articles.
Interactive Fiction as Literature - First appearing in the May 1987 issue of Byte Magazine [long since gone,
alas] this article delves into the literary qualities of interactive fiction and
some of its immersive qualities.
Interactive Fiction and Computers - Written by Phil Goetz in the 1980s this piece does a superb job documenting
the history of interactive fiction from its humble origins straight through the
1980s as well as postulating some interesting predictions that ended up coming
COMPUTE!'s Guide to Adventure Games
Malinche is proud to breathe new life to this
long-out-of-print book and bring it on to the Internet.
Interactive Fiction - Stories
in Software - Chapter 1 From COMPUTE!'s Guide to Adventure Games is perfect
introduction for people new to the worlds of interactive fiction.
a Good Text Adventure - Chapter 2 from COMPUTE!'s Guide to Adventure Games
explores the different dynamics of what makes an interactive fiction title stand
head-and-shoulders above the rest.
"Adventure is worthwhile in itself." - Amelia
NEW! Infocom Text Adventure Games - Chapter 3 from COMPUTE!'s Guide to Adventure Games documents all of Infocom's
early releases of interactive fiction.
NEW! Scott Adams Text Adventure Games - Chapter 4 from this classic book is devoted to Scott Adams and his
ground-breaking text adventure games that are largely credited with creating the
commercial computer game industry itself.
NEW! Sierra On-Line Adventure Games - Chapter 5 of this timeless tome talks about Sierra On-Line. Sierra's games
integrated graphics with text, something that sets them apart from interactive
fiction. Even so, their place in adventure game history cannot be ignored.
Text Adventure Games Work - Chapter 9 from COMPUTE!'s Guide to Adventure
Games does a superb job of familiarizing newcomers to the inner workings of