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Implementor's Designer Blog
"Pentari: First Light is a game that will appeal both to the hard-core IF player as well as the casual adventurer and constitutes a must-play for those spellbound to fantasy."- Justadventure.Com

The Tradition Continues...
Update: March 12, 2003
Release Candidate 3 was the last official Beta version. Testing and fine-tuning went on until 1 AM. At that point I had to give myself a sanity check; how much could I feasibly improve/alter/change in the game without blowing the March 15th deadline?
Graham Nelson, the father of the modern-day Z-Machine once commented that no game is ever finished; there's always something that can be improved, tidied up, etc. PFL is as ready as it could ever be. Without a doubt, small bugs will crop up here and there which will be rapidly corrected in accordance with our zero-tolerance policy on bugs!
Visit our online store now - the finished product is available for immediate download!
Update: March 10, 2003
Malinche Play Testers are relentlessly exploring Release Candidate 2. Roughly 20 more little bugs have been given their just deserts. A large bug, the bane of my existence for the past few weeks, has finally been fixed and tests perfectly now. A few more items have been added, and the finishing touches are being applied. The demo is already getting very good reviews! There's definitely some magic in the air! Cliché as it may sound I can't think of a better way to describe it.
Time for more pictures! Taking a small break from coding, I managed to track down a few more pictures from my research efforts in creating Pentari: First Light! Enjoy!
In front of the main entrance to Castle Windsor. In front of the Palace of Versailles. It's MASSIVE! Sorry, cameras weren't allowed inside! Even so, Cameras WERE allowed inside but I shot video... I got a lot of inspiration walking those historic halls! Perhaps I'll capture some and post an MPG.
Outside the Tower of London at night. The power This has nothing to do with First Light but it's still and majesty of the history, the arms and armor, the a pretty cool picture. Pardon my dorky expression. superstitions and traditions find their way into PFL! (Yes, Holmes is a real person, not cardboard.)
Update: March 9, 2003
Release Candidate 1 was given to all all play testers yesterday! Just two small bugs have been found in the past 24 hours. This is in stark contrast to the 50+ bugs that were fixed since Beta 5.0!
Update: March 7, 2003
As you can see right above the screen shots, a demo game of PFL is now available! Amazing, the demo itself is 125K! <grin> The demo contains the opening sequences that lead to the beginning of your adventure. Have fun! If you don't want to scroll up, click here to download the demo. Remember, you'll need an interpreter to load and play the demo. Interpreters for all major platforms can be found in our Free Downloads page.
An interesting thing happened yesterday; we ran out of bandwidth! Over 5,000 copies of BOFH and Pentari: The Prequel were downloaded Between March 1st and March 6th! It totally consumed our bandwidth. WOW! Was I shocked! That's all taken care of now and everything's back to normal.
Update: March 5, 2003
Beta 5.0 is now in the hands of play testers. With this version, 23 more bugs have been discovered and corrected. Beta version 6.0 will be officially renamed to "Release Candidate 1".
The folio edition packaging is complete. Here's a picture!

Note the antique key and military writ; nice "feelies" if I do say so myself! :)
Update: March 2, 2003
A milestone was reached today. Compiling the latest version of the game (Beta version 4.0) revealed an error I never saw before; maximum object limit reached! As of today, Pentari: First Light has over 640 distinct objects! No worries, though. I raised the Maximum Objects limit to 768 and the error went away. All beta testers are actively playing the game, drawing maps and taking notes as they explore the vast area of Delphin. Quite a few more bugs have been eliminated and many refinements have been added. We are definitely on schedule for our March 15th launch!
It has been discovered that some Palm users may find First Light a little slow due to the sheer size of the game. As a close friend and work associate explains it to me, the current Palm generation runs on a Dragonball 33 Mhz CPU which was a leap from the original 68K 16 Mhz CPU. Even so, Pentari: First Light is an immense game and the current generation of Palms really struggle with it. Preliminary tests show us that running the game on the latest generation of Palm OS devices with the Texas Instruments ARM CPU (such as the Palm Tungsten) show the game to be working very snappily. Windows CE/Pocket PC users fear not; First Light was tested on my ancient Sharp Mobilon 4600 (Circa 1998) with 75 Mhz CPU and works beautifully.
More than likely, two versions of the game will be supplied to every customer; the full version and a "Lite" version that will be more Palm-friendly. The painful choices in front of me involve what parts of the game to trim for the lite edition of the game. As Stephen King puts it, every word you write is a little darling. He goes on to say that every time you delete a little darling you're murdering it. In preparing a "Palm friendly" version of the game, I will be certain to murder as few little darlings as possible.
Update: February 27, 2003
First Light is now up to Beta 3.0! The trickiest part of beta testing this game is its sheer size; with all of the different magical items, characters and places quite a few kinks have shown up to be hammered out. Also, some of the oldest code (written in 1997!) needed a good deal of work which is now finished. We're well on schedule for our March 15th launch! The folio edition is also right on schedule!
PC Game World has taken quite an interest in First Light. Recently, I conducted an interview with them and they were also very kind by publishing the PFL press release. The interview will be of particular interest; PC Game World was the first to learn of Malinche's NEXT title; Greystone! Go check 'em out!
Update: February 19, 2003
We're in beta! Roughly five bugs per hour are being resolved ranging from typographical errors to a badly-parsed room description. Even in the screen shots above, pay attention and you may catch a bug...
PFL will be available in two flavors; digital download directly from us or a packaged folio edition that we can ship anywhere in the world. The folio edition is currently in production. Click Here to Pre-Order Now.
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Things are getting interesting. Several of the NPCs have gotten dangerous; they're tossing around fire and lightning and one of them even throws a good right hook. One nice old chap is very fond of fishing. Orbs of Power are all placed but there's still quite a few treasures to scatter about. In layman's terms I'm adding a lot of details now and the game is really entering the final phase.
In fact, I feel comfortable in announcing a February release date.
Learn more about the world of Pentari!
Visit our Free Downloads Page and Play the Pentari Prequel today!