|

"If you're going through hell, keep going." - Winston
Churchill

An Interactive Murder Mystery & Suspense Thriller
The Opimo, a $1 Trillion dollar mega-resort and casino in Las Vegas, is
all set for its grand opening. The result of a multinational
investment fund, the grand opening will be celebrated by presidents, prime
ministers, kings, queens, and other dignitaries.
This high profile debut of the most expensive real estate in the history
of the world has not gone unnoticed by a sleeper terrorist cell embedded
in southern Nevada.
You, one of the best agents in Her Majesty's Secret Intelligence Service, are assigned
to the Prime Minister's security detail to keep him and all of the
inhabitants of Las Vegas secure.
You know all about the plot to destroy The Opimo and everyone inside.
The Americans are authorizing you to use deadly force if need be.
Your own director has given you carte blanche to do whatever it takes.
The terrorists, not stupid, are expecting a pre-emptive strike.
Billy Bob Dean, the chief of police in Las Vegas, expects you to
follow every order he gives you.
The day your party checks in to its own set of suites in The Opimo, dead
bodies start showing up in parking garages, golf courses and swimming pools all over the 500 acres of Opimo land.
Bloody hell. Now what do you do?
July 1, 2008
Delays, Dalliances and Dancing with the Devil
I'm finishing the alpha version on August 31st. That'll give all of
the play testers 60 days to help me find all the problems so I can smash
them before we launch "Saints in Sin City" on October 31st.
I know, I know. We announced a summer release.
You can't rush greatness.
The complexity of the characters and the intricate plot gives me no
choice.
The permutations and possibilities of this spy thriller/murder mystery
would give a geek a headache.
Yet you will be able to explore them all and decide for yourself.
A mundane exchange by the convention center may be pivotal or pointless to
the plot.
A bagel and a coffee by the elevators could turn the tide against
terrorism or be a terrific time waster.
A blackjack table could beguile you or bankrupt you in terms far outside
the boundaries of 21
Subtleties and nuances such as these cannot be rushed.
June 4th, 2008
Devil May Care
An article appearing in today's edition of the UK's Telegraph about the
latest James Bond epic "Devil May Care" really caught my eye.
Why?
Not just because I've been a James Bond fan since before puberty...
...but also because Mister Sebastian Faulks wrote the entire novel in six
weeks!
The article went on to describe Mr. Ian Fleming's daily schedule of
writing 1,000 words, then going snorkeling, have a cocktail followed by
lunch on the terrace, then another go at diving followed up with another
1,000 words of writing with the end of the day bringing on a fresh round
of martinis then dinner at his estate in Jamaica.
I said it before and I'll say it again... my cousins in the conventional
fiction book world have it easy.
Proper interactive fiction that tells a full story could never be written
in six weeks.
Hell, I don't even know if I could pull off a stunt like that in even
twice that time under the very best circumstances.
There's just too much going on -- character interplay, constant monitoring
of the non-linear elements to make sure they mesh no matter what the
reader does or when they do it, infinite checking of actual program code
to make sure that nothing was missed and no obvious software bugs come
and so on and so on and...
... let's not forget that the writing is the central hub of all of this
activity.
If the writing is crap then every other element of a work of interactive
fiction becomes irrelevant even if executed perfectly.
Like I said, we Implementors of Interactive Fiction write our fiction the
hard way.
May 28th, 2008
Lights... Camera.... Action!
The game's shaping up nicely with the finishing touches to the story
line in place with all the astonishing twists and turns I could come up
with.
The boys over at 24 will want to take some notes on how to stun an
audience with sophisticated, intricate and yet realistic plot twists
that are completely unpredictable yet totally plausible.
Room count right now is at 40 totally done rooms and about 20 more in
various stages of completion. The characters are coming in to
focus -- a hot Romanian babe at the high-stakes slots (you'll have a
hard guessing her game!), a shifty Mossad
agent, Commander Davis from
Endgame (cover story: "On leave from USS Las Vegas to
party IN Las Vegas..." Mind you -- I said that's the cover
story...) among many other fascinating people from all walks of life.
I'm not completely cruel and heartless therefore readers can expect
sensible hints scattered all over the place. Any good
intelligence operative will tell you that it's very important to pay
attention to everything around you.
As Freud said -- sometimes a cigar really is just a cigar... and sometimes
it isn't.
I'll be heading out to Vegas in June, July and probably August to really
get in the mood. My powerfully (some say scarily) vivid
imagination is having some difficulty implementing uber-posh
surroundings from my perch at Starbucks or locked away in my studio.
I'll probably stay at The Palazzo in June, The Mirage in July and Mandalay
Bay in August.
I need to get my mojo going. And there's no better place for
that than Sin City...
Besides, my Las
Vegas Travel Guide is due for an update...
I've recruited the photographer for the cover art and the promo pics --
that would be Mr. Henri Sagalow. His work is impressive.
Don't take my word for it -- go see for yourself:
http://www.sagalow.com/index.html
I've lost 25 lbs in the past few weeks and I am aiming to lose 25 lbs more
for the gratuitous glamour shots of the author. I don't want the
caption underneath my photo to read "Here's the fat bastard that wrote
this fiction thriller..."
Apart from vanity, being at an ideal weight of 195-200lbs is good for me.
And my wife won't have much to complain about either. My muscles are
totally not enjoying all the aches and pains, though. I worked my
arms so hard at the gym on Monday I found it challenging to steer my car
properly the day after...
At least I'll look good and be able to lift any tree trunks that need
tending to!
April 14th, 2008
A Minimalist Work of Fiction with Maximum Thrill
The long drive down to Atlantic City was smooth and uneventful. I spent
the time listening to a sensational audio book and switched to music as
I drew closer to the Borgata. I wanted to get "in mode".
Within seconds of entering the lobby my Implementor's eye got busy. Thirty
foot ceilings in main casino/lobby area. Check. Twenty foot ceilings in
all other areas including the retail space and restaurants. Interesting.
Why the ten
foot difference? Appealing to the psyche of the gambler?
That lovely fragrance.... I first smelled it at the Venetian and longed
for it
ever since. I'd nearly forgotten the Borgata added that. Some company or
other must manufacture the air treatment system. That's got to find its
way into Saints in Sin City...
I raced up to my suite and booted up. Implementing all of this as well
as an additional room based upon my own experiences at check in. I added
a front desk/registration room. Initially, I wasn't going to do this.
I've been making an effort to build my interactive fiction worlds with a
new sense of economy where overall gaming area (as dictated by room
count) but the registration desk had to go in -- if only to give the
reader a realistic sense of how the social classes sort themselves out
in a posh casino setting.
You see? I really do listen to my readers and fans. Many of you have
wondered why I made the gaming areas in my titles so large. Greystone is
the best example of this.
With The First Mile and down to the latest Pentari titles, I've made it a
point to make the gaming area just big enough.... big enough to give
Infocom fans more of everything they crave thanks to what modern
technology allows us today which was simply impossible back in the 1980s
and 1990s. But not so big as to exhaust an adventurer who felt they must
explore every inch of 200+ rooms to give
them a fair chance of successfully completing the story.
On that front I am happy to announce that Saints in Sin City shouldn't
be much larger than 100 rooms. This would make Sin City the smallest
interactive fiction title I've ever put on sale in terms of gaming area.
There's a very good reason for this. There's just so much you can do in
a casino environment. It would be ludicrous of me to Implement a 100,000
square foot casino with all the trimmings -- thousands of slot machines,
hundreds of gaming
tables, dozens of ATM machines, a small army of security guards and pit
bosses, etc. etc. To do this would serve no purpose; this fiction
thriller wouldn't benefit at all. Quite the opposite would happen if
anything.
It would be unfair of me to Implement 200 rooms of almost pure scenery
just so I could get the casino area properly Implemented to scale.
And let's say I implemented a fully-functional gaming area complete with
games of blackjack, three card poker, Pai Gow, roulette, craps and
slots... how far is too far out from the point of this murder mystery
thriller?
If you want to play some games of chance you could go pick up Hoyle
Casino for Windows or Hard Rock Cafe for the Mac and get a much better
gambling experience.
Heck, Yahoo! Games hosts a dozen decent games of chance which you can play
for free right in your web browser...
Walking all throughout the Borgata yesterday really helped me to get the
gaming area in perspective. That leaves a lot more energy for the most
interesting aspect of a casino; the people. Because the people always
make the plots, don't they?
Oh yes, the people. Playing blackjack last night before dinner, I had
the good fortune to play with a couple of Chassidic Jews for a few
shoes. Before their seats could even get cold, a metrosexual Asian dude
and his girlfriend landed in those still-warm seats.
Before I even got to sit down at the best blackjack table in the Borgata
(criteria -- $15 minimum, letting me increase and decrease my bets
comfortably coupled with a 50" flat screen with the last round of The
Masters Tournament playing) my tour of the Borgata reminded me of just
how diverse the crowds are at a casino. You have the old and the young,
the infirm and the energetic, the obese and the skinny, the beautiful
and the bland.
The young, hip crowd were at The B Bar and the Gypsy Bar knocking down
$11 drinks ($9 for the alcohol, $2 for the ice cubes - no kidding!)
while the older crowd lined up at the buffet line right before it
opened.
How do I capture all of this in a single title? Have I raised the bar
too high this time?
All of these people have a place. They all make their contributions to
the experience.
In other news -- I devised a couple of new fiendish puzzles and I feel
the "draft" phase of Implementation is approaching completion. A Labor
Day launch seems very realistic at this point.
Quick side note -- I toured The Water Club (the forthcoming luxury resort
connected to The Borgata) this morning as I planned the final convention
space for Adventure Gaming Expo and came away with a single word...
Wow.
I've got a whole new set of sensory keys to work from now.
The Water Club is over the top.
Las Vegas look out. Atlantic City is rising again.
10 April 2008
Field Research Begins.
This weekend I am heading to The Borgata on a multi-profile mission:
1) "Get in the mood" to write spy thriller fiction about a world-class
casino by being in one. I plan to park myself at a cafe or two on
the Casino floor and make a sport of people-watching as I innocuously
peck at my keyboard from time to time.
2) To scope out the convention space for Adventure Gaming Expo.
3) To play some serious blackjack. I've been away from the tables
for well over a year and, quite frankly, I've got the itch.
4) To partake of some seriously good food courtesy of Bobby Flay and
Wolfgang Puck.
5) Crash in my suite and do some very serious Implementing with zero
distractions.
6) Hit The Pump Room and the pools to just wind down from an insane first
quarter of business as I recalibrate Malinche's operations with new
efficiencies as I sip mineral water and soak in a steaming Jacuzzi.
Come to think of it, the entire trip could be summarized as a field
research expedition where Saints in Sin City is concerned....
Next stop? Vegas, baby!
2 April 2008
Skin Care and Fire Safety Converge
What does a jar of skin cream have to do with a small fire?
This might be the most devilishly hard puzzle I ever created.
Yet, once solved, it makes perfect sense.
25 March 2008
Being James Bond.
I'm getting knee-deep in it and find myself hitting creative brick walls.
As I finish the layout for Opimo I'm torn between being a tourist, an
architect, a security expert and a field operative.
Must I be all and neither all at once? This is tricky. Should
I wear one hat at a time? All at once? The best two out of three?
But the operative is the one at work to make the impossible happen.
Doesn't that person deserve the most focus?
Yes, mostly.
But not entirely....
One-at-a-time may be the way.
I need to design The Opimo practically and professionally as an architect
would.
The architect would be designing a world-class casino with security in
mind -- with the foremost experts on the subject of security close at
hand through every step of the process.
Then I need to decorate the place in a way so as to stun 99% of the
population without appearing gaudy or gauche as a master artisan might
while subtlety disguising all the safety designs already in place.
(Have you ever seen the security and surveillance team of a casino at
work?)
And after all that I need to scour the place and the people from the
perspective of a world-class black ops operator looking at every
instance of every angle for the hidden dangers that must be there....as
a member of MI-6 must.
Here's one thing I know: I'm taking a compact approach to the gaming area.
This is both practical and realistic.
21 March 2008
It's Showtime!
Teatro Opimo is just footsteps away from the Western Walk, the convention
center and the up market shopping.
Is it perhaps too convenient a location?
18 March 2008
Things are Heating Up
And not a moment too soon. Creative as I am, it's hard to write
about a warm, exotic place like Las Vegas from the frigid, drab environs
of a wintery New Jersey.
Spring is around the corner and I'm feeling a little frisky.
Be afraid. Yes, be very very afraid...
Remember -- an Implementor has infinite power in any interactive fiction
world he creates. Flights of fancy is the fuel of our fire.
I feel lit up enough to say that I'm shooting for a Labor Day Weekend
release of Sin City.
10 February 2008
Shuffling the Deck
I've decided to approach Sin City with a development technique I've never
tried before.
Usually, I write my interactive fiction titles from start to finish
without stopping for air. Whenever inspiration strikes me I'll
just bang out a neat idea I have. When it's time to add some new
areas I'll map them out in my mind's eye as my fingers work the keys.
And still other times I'm not writing prose hardly at all; I'm writing
program code.
That's what makes the job of an Implementor so much more difficult (and
more satisfying) than that of an author. I hold my cousins of
conventional fiction books in high esteem but.... they're slackers as
far as I'm concerned.
You see, I'm never just writing fiction or just writing
text adventure game computer code; I'm doing both at the same time to
one degree or another.
At the end of it all comes "The End". The story's over or darned
near over which means it's time to get the title ready for alpha
testing.
That's when I'd normally run the first compile to see how many
errors/bugs/etc. I'm hit with. Then begins the maddening task of
slogging through hundreds upon hundreds of bugs/errors/warnings/etc.
before I can get to a story file that somebody can actually take a shot
at.
After months and years of writing it usually takes one whole solid day to
get a new interactive fiction title to successfully compile.
That's ten or twelve hours of brutal, non-stop coding which just a short
break for a sandwich or a can of Red Bull.
At the end of the day I feel great! The story compiles! Have I reached the
top of the mounain?
Not even close. I'm only approaching the finish line at that
point.
But not this time.
This time, for the very first time, I'm compiling as I go. At
the end of each round at the keyboard I am ending up with a finished,
ready-to-play story file.
Why?
Because A Saint in Sin City (SISC for short) promises to be my most
"active" interactive fiction title to date. This is partly because I
want to take yet another fresh approach to interactive fiction but
mostly because I write what's real.
As places go, Las Vegas is real busy. 24x7x365.
If you were to park yourself in the middle of any casino or shopping area
in any hotel on the Las Vegas Strip you can bet the ranch there'd be no
less than a dozen different things going on within 100 feet of where you
were standing.
The second most interesting about Las Vegas is the permeating atmosphere.
From outside the big resort casinos to inside, the magical use of light,
color, fabric, glass, water, sculpture, music, aroma and a hundred other
things all go into delivering a scintillating experience for the senses.
From the shark reef of one hotel to the dolphin habitat of another to the
canals of a third, the mixture of the dangerous with the delightful, the
mind-boggling with the magical altogether make for an experience like no
other you will find anywhere else in the world.
Only in Las Vegas do millionaires mingle with the middle-class at the same
blackjack table as dusty cowboys who are served by gorgeous cocktail
waitresses just two seats over
My job is to wrap all of this up and package it within the confines of a
single work of fiction. Sure, interactive fiction gives me an edge but
let's not dither; this stuff is hard.
For the many fans of The Food Network's Dinner: Impossible out there, let
me put it this way -- now I know exactly how Robert Irvine feels!
Like Mister Robert Irvine, I always manage to deliver. Not always on
schedule but never disappointing.
7 February 2008
"If you're going through hell, keep going."
This quote by Winston Churchill describes A Saint in Sin City perfectly.
This spy thriller/murder mystery will be hard. Damned hard.
I've implemented the plot and the sub-plots and the diversions.
The characters in the story are coming to life and the 500 acres of
prime Las Vegas real estate are showing signs of life in response to
this Implementor's commands.
I am implementing a brutally honest, realistic work of crime fiction
that will test every reader to his or her limits.
But Sin City is reasonable. I know that "reasonable" is a subjective term
so let me qualify that statement a bit.
This Sin City interactive fiction title is reasonable in the sense that if
you are observant, resourceful and creative you should make it through
your mission successfully.
So don't quit. Failure only comes when you quit. Until you
quit, no matter what your obstacles might be, you're still in the game.
Success, though, is also a subjective term also...
27 January 2008
Groove Salad
Thanks to Internet radio (as heard through iTunes on my iMac), I am
Implementing with the perfect background music. All due thanks go
to Grove Salad on SomaFM. for running a 100% commercial free radio
station with a superior mix of music. Check 'em out under the Ambient
category in iTunes.
Now with the gratuitous plug out of the way let's turn to the very serious
business of writing.
I'm putting the finishing touches on the Casino floor of the Opimo.
"Still?" you may be asking yourself, Sure some months have passed since
production started but let me tell you; not a precious moment was
wasted. Saints is a sophisticated spy thriller with a complex plot made
up of several moving parts.
The most challenging aspect is to write the story with a fresh perspective
for the player.
I've been to Las Vegas over a dozen times. The average reader
probably hasn't.
What's old hat to me is probably a brand new experience for most of you.
I can't let my seasoned Las Vegas traveler mindset get in the way of
rewarding, you the reader.
I can't do that to you. I won't. I'm not.
What's my secret? I'm implementing Opimo with continual references to my
first impressions of my first night ever in Las Vegas -- at The
Venetian.
Mighty fine things, those reference points.
23 January 2008
Puttin' On the Ritz
What's a $1 trillion piece of property supposed to be
like, anyway?
My ever-evolving writing style is a balancing act of atmosphere infused
with elements of plot and interaction with characters. You'll pass by
solid gold fountains of Roman gods that even billionaires stop to admire
as you try and uncover the terrorist plot underway at The Opimo even
before you arrive.
Just to keep things interesting, the sudden discovery of several murder
victims the day you arrive will throw a very serious wrench in your
plans.
Are you solving a murder mystery? Saving the day in a spy thriller? Taking
a rich man's vacation in Vegas?
All of the above. And more.
Welcome to Sin City.
7 November 2007
A Month of Boot Camp
That's not exactly true but it sometimes feels like it. I signed
myself up for an elective creative writing course to shake things up in
my mind a bit.
I'm currently in week two and I am stunned by the work load.
It's an intense month of heavy reading, writing and thinking. I'm
loving it. Sin City production has slowed down some because there
is no fucking way I am getting less than an A in this class.
That's a good thing.
You see, intentionally exposing myself to an enforced syllabus of
different authors and poets and their writing styles, methods and
mindsets broadens me. Working like a young pup in the writing
world is an excellent workout for an old dog like me. My skills
are getting even sharper, my imagination is being teased by a hundred or
more fresh ideas a week and my mind is taking all this in with all the
excitement of the kid in the proverbial candy story.
Does an author of my stature need a writing class? Of
course not. I can broaden myself with a new author or two, a new fiction
book that jumps off the shelf at the book store and so on but... that
would only grab me along the lines of my own personal likes and tastes.
I could widen my bubble but I would still be in a bubble.
Having your bubble burst, in some cases, doesn't suck at all.
Can I get better at writing beguiling fiction from this class? Of course I
can. Even Tiger Woods goes back to school. From his point of view
he's never good enough. Neither am I.
Be a tiger.
October 17, 2007
Living in Las Vegas
I'm steadily implementing the fictional Opimo megaresort and casino in Las
Vegas every day. Even though I haven't flown out to Las Vegas to conduct
primary research yet, I feel like I'm already living there from right here
in New Jersey.
Imagination on its own is so powerful. Take imagination and couple
it with experience and you get a super writing tool.
I've been to Las Vegas more times than I can count. On average I go
twice a year.
I knew all those junkets would pay off handsomely -- and not just at the
blackjack tables. Thanks to my dozens of trips to all of the best Las
Vegas casinos, restaurants, nightclubs and shows I can let my thoughts and
feelings about my rich set of experiences flow into A Saint in Sin City.
Nice!
I am right now implementing "Gourmet Alley" and I am tapping into every
one of the impressions I received from the glorious times I spent at The
Venetian, Wynn, The Bellagio, The Mirage and all the rest.
Am I still heading to Vegas a time or two as I continue to write Sin City?
You bet!
|